You enter a dark tavern in the free city of Andoren. There are a variety of shady figures scattered throughout the room. You are the Inquisitor. You are on a job.
There has been a series of murders. The bodies were found charred, desecrated, all their valuables stolen. Your sources have led you to this place, tonight. You thumb the pendant hanging from your neck by a silver chain, the badge of your station. You will find the killer.
You look around. Three individuals catch your eye. The [[bartender]] stands against the back wall, cleaning out mugs and glasses. A [[gambler]] sits alone at a round table in the corner, his cards layed out in front of him. A [[patron]] sits drinking at a table to your right.
You had an uneasy feeling from the second you walked in the door.You approach the Bartender...
She looks up from the glass she's polishing.
{(if: $met_Bartender is true)["Anything else?"
](else:)[
"Can I help you?" she asks.]}
-[[Converse->Converse-Bartender]]
-[[Observe->Observe-Bartender]]
-[[Investigate someone else->people]]
{(if: $obs_glass is true)[-[[Arrest->Arrest-Bartender]]]}You approach the gambler...
He looks up from his cards.
{(if: $met_Gambler is true)["Got something else you want?"
](else:)[
"Well, aren't you a pretty one?" he remarks.]}
-[[Converse->Converse-Gambler]]
-[[Observe->Observe-Gambler]]
-[[Investigate someone else->people]]
{(if: $arrest_Gambler is not true and $obs_cards is true or $obs_eyes is true)[-[[Arrest->Arrest-Gambler]]]}You approach the patron...
He looks up from his drink.
{(if: $met_Patron is true)["Didn't I tell you to buzz off?"
](else:)[
"Whatever it is, I'm not interested," he says.]}
-[[Converse->Converse-Patron]]
-[[Observe->Observe-Patron]]
-[[Investigate someone else->people]]
{(if: $con_monster_Bartender_card is true)[-[[Arrest->Arrest-Patron]]]}(set: $met_Bartender to true)
You ask her...
-"Could I get your [[name->name-Bartender]]?"
-"Could I get a [[drink->drink-Bartender]]?"
-"I'm the Royal Inquisitor. Been looking for a [[monster->monster-Bartender]]. Seen any around here?"
-[[nothing->bartender]].(set: $met_Bartender to true)
You lean in to take a closer look at...
-the [[glass]] in her hands.
-the pile of unwashed [[tableware]] on the bar.
-the [[stain]] on her shirt.
-{(if: $obs_glass is true)[nothing. You now have enough information to place the [[bartender]] under arrest.](else:)[[[nothing->bartender]]. ]}
You stand and draw your sword at the patron. "You are under arrest by order of the Office of the Royal Inquisitor. I have reason to believe you are responsible for the recent string of murders and robberies that have occured around the city. You will stand trial for these crimes."
"Yes, I killed them, and I took their shiny things." He stands and turns to face you. "But you're a fool if you think I'll stand trial for it." You watch as he closes his eyes and throws back his arms. His whole body begins to shake as silver scales creep down his arms and up his neck.
{(if: $con_drink_Patron_spike is true)[
You recoil at the sudden shriek the creature lets out as it falls to the ground.
<br><br>
"What have you done?!" it screams in a voice more beast than human. "What did you do to me?!"
<br><br>
You hoist your sword and strike the agonized creature in the head with the pommel. It is knocked out cold.
<br><br>
You throw the limp body over your shoulder, give a nod to the bartender, and step out into the [[city->good-end-alive]].
](else:)[
The creature transforms before your eyes, shedding its human form and taking on that of a long, silver serpent with two gigantic wings. It lets out a great roar.
<br><br>
You see an opportunity and lunge at it, driving your sword through the roof of its mouth.
<br><br>
Another roar pierces your ears as you feel the monsters blood running down your arms. The dying monster bites down. You are [[trapped->good-end-dead]].
]}(set: $con_name_Bartender to true)
"Tanya."
{(if: $con_name_Bartender is true and $con_drink_Bartender is true and $con_monster_Bartender is true)[You've heard [[enough->bartender]].](else:)[What else can you [[learn->Converse-Bartender]]?]}(set: $con_drink_Bartender to true)
{(if: $item_drink is true)[
"You wanna finish the one I gave you first?"
](else:)[
"Here you go."
She fills a glass with ale and passes it across the bar to you. You pass her a silver draken. She pockets it.]}
{(if: $con_name_Bartender is true and $con_drink_Bartender is true and $con_monster_Bartender is true)[You've heard [[enough->bartender]].(set: $item_drink to true)](else:)[What else can you (link-goto: "learn", "Converse-Bartender")(set: $item_drink to true)?]}(set: $con_monster_Bartender to true)
{(if: $item_card is true)[
(set: $con_monster_Bartender_card to true)
"Don't know anything about a monster."
<br><br>
"Are you sure about that?" You slide the gambler's card across the bar.
<br><br>
You see a flood of emotions wash across her face. "Where did you get this?"
<br><br>
You gesture back at the gambler.
<br><br>
Her face softens and takes on a sad, tired look. "I can't say for sure, but I think you may be looking for that man in black over there."
<br><br>
"What makes you say so?"
<br><br>
"He's an amphithere. Breathes great clouds of white flame, could easily be what cooked the poor sods that've been turning up dead about the city. Not a lot to go on but... Oh, and shortly after the murders began he took on a more well to do look, started draping himself in gems and fancy fabrics. I hope that helps."
<br><br>
"Thank you. It helps plenty."
<br><br>
You've heard enough. It's time to go have a chat with the [[patron]].
](else:)[
"Don't know anything about a monster."
{(if: $con_name_Bartender is true and $con_drink_Bartender is true and $con_monster_Bartender is true)[You've heard [[enough->bartender]].](else:)[What else can you [[learn->Converse-Bartender]]?]}]}(set: $obs_glass to true)
Looking closely at the glass, you see a distorted reflection of the room. You notice something is wrong with the warped image. The woman seems to lack a reflection. Vampire?
{(if: $obs_glass is true and $obs_tableware is true and $obs_stain is true)[You've seen [[enough->bartender]].](else:)[What else can you [[see->Observe-Bartender]]?]}(set: $obs_tableware to true)
You notice that the tablewear is made of iron, not silver. Interesting.
{(if: $obs_glass is true and $obs_tableware is true and $obs_stain is true)[You've seen [[enough->bartender]].](else:)[What else can you [[see->Observe-Bartender]]?]}(set: $obs_stain to true)
There is a line of red running down the white silk of her shirt. {(if: $obs_glass is true)[Wine? Blood?](else:)[Wine?]}
{(if: $obs_glass is true and $obs_tableware is true and $obs_stain is true)[You've seen [[enough->bartender]].](else:)[What else can you [[see->Observe-Bartender]]?]}(set: $met_Gambler to true)
You ask him...
{(if: $game_win is true)[
(if: $item_demondust is not true)[-"Can I get your [[name->name-Gambler-win]]?"
<br><br>]
-"Care to [[play->play-Gambler-win]]?"
<br><br>
-"I'm the Royal Inquisitor. Here on work, looking for a [[monster->monster-Gambler-win]]. Seen any?"
<br><br>
-[[nothing->gambler]].
](else:)[
-"Can I get your [[name->name-Gambler]]?"
<br><br>
-"Care to [[play]]?"
<br><br>
-"I'm the Royal Inquisitor. Here on work, looking for a [[monster->monster-Gambler]]. Seen any?"
<br><br>
-[[nothing->gambler]].
]}(set: $met_Gambler to true)
You lean in to take a closer look at...
-a faint shimmer in the air around the gambler. It seems to be emanating from his [[cards]].
-the crest on his [[pin]].
-his golden [[eyes]] which seem to give off light. You can catch a slight glimpse of them under his dark tinted spectacles.
-{(if: $arrest_Gambler is not true and $obs_cards is true or $obs_eyes is true)[nothing. You now have enough information to place the [[gambler]] under arrest.](else:)[[[nothing->gambler]]. ]}(set: $met_Patron to true)
You ask him...
-"Can I ask your [[name->name-Patron]]?"
{(if: $item_demondust is true)[
-"Care for a [[drink->drink-Patron-spike]]?"
](else:)[
-"Care for a [[drink->drink-Patron]]?"
]}
-"Looking for a [[monster->monster-Patron]]. My leads brought me here. Know anything about that?"
-[[nothing->patron]].(set: $met_Patron to true)
You take a closer look at...
-The [[rash]] on his arms and neck just barely visible under his shirt.
-The charred and steaming morcel of [[meat]] on the table in front of him.
-The [[clothing]] he is wearing.
-[[nothing->patron]].(set: $con_name_Gambler to true)
"No."
{(if: $con_name_Gambler is true and $con_play_Gambler is true and $con_monster_Gambler is true)[You've heard [[enough->gambler]].](else:)[What else can you [[learn->Converse-Gambler]]?]}(set: $con_play_Gambler to true)
{(if: $con_info_Gambler is true and $con_cards_Gambler is true)["Come back when you've got something worth the effort it takes to deal you a hand."](else:)[His eyes perk up. "What are the stakes?" he asks.]}
{(if: $con_info_Gambler is not true)[-My silver for some [[information->info-ask]].]}
{(if: $con_cards_Gambler is not true)[-My silver for your [[cards->cards-ask]].]}
{(if: $obs_eyes is true)[-My soul for your [[information->game]].]}
-{(if: $con_name_Gambler is true and $con_play_Gambler is true and $con_monster_Gambler is true)[You've heard [[enough->gambler]].](else:)[What else can you [[learn->Converse-Gambler]]?]}(set: $con_monster_Gambler to true)
"Oh, plenty."
{(if: $con_name_Gambler is true and $con_play_Gambler is true and $con_monster_Gambler is true)[You've heard [[enough->gambler]].](else:)[What else can you [[learn->Converse-Gambler]]?]}"Now you're talking."
The gambler shuffles the deck and deals you a hand. He starts to lay out cards on the table in the formation of Ten Soldier Split. You know the game.
"We'll do five rounds. Challenger plays first. So... [[hit, hold or fold?->game2]]"(set: $con_cards_Gambler to true)
"HAH!" You're taken aback as the volume of his laugh seems to shake the tavern. "You don't have a thing I'd bet you my cards for. With all the drakens you've ever earned you couldn't afford <i>one</i> of these beauties. [[Try again->play]]."(set: $obs_pin to true)
You recognize the crest, a red Taurus-Boar against a field of blue fire. It's a demonic house thought long extinct. Hunted to the last by your predecessor The Inquisitor Yaeron Knell. Perhaps your gambler is an occultist. {(if: $obs_eyes is true)[Or perhaps a deamon.]}
{(if: $obs_cards is true and $obs_pin is true and $obs_eyes is true)[You've seen [[enough->gambler]].](else:)[What else can you [[see->Observe-Gambler]]?]}(set: $obs_eyes_Gambler to true)
(text-color: #FCECAA)[As you look into his eyes, you begin to feel a warmth. It's like sunlight is hitting your skin.
You fall into the [[sensation->eyes2]].](set: $obs_cards to true)
There is unmistakable power in the gamblers deck. Power that you suspect may be destructive in nature. Such an object would need to be registered with the Royal Arcanist. You doubt the gambler has taken such precautions.
{(if: $obs_cards is true and $obs_pin is true and $obs_eyes is true)[You've seen [[enough->gambler]].](else:)[What else can you [[see->Observe-Gambler]]?]}(text-color: #F19F36)[You are still in the tavern, but it feels farther away. Your skin begins to burn as though invisible tendrils of flame are lapping at your arms and legs.
You are frozen [[stiff->eyes3]].](text-color: #F94C2A)[You cannot see the tavern anymore, only so much darkness around you. Every inch of you begins to burn. You feel yourself being pulled deeper into the pain.
You try to climb [[out->eyes4]].](text-color: #9C0000)[You do not remember who you are. There is no room left in your mind for rememberance. Every neuron and synapse has been restructured and reordered to cause or enhance pain. Pain is all you feel, all you know. It is all you are.
(if: $arrest_Gambler is not true and $game_loss is not true)[You are lost, [[until...->eyes-out]]](else:)[You are [[lost->void-end]].]](set: $obs_eyes to true)
"Hey kid," the gambler's voice breaks you from your trance. "I wouldn't try that again if I were you. Doesn't end well for most people." He pushes the dark glasses up the bridge of his nose.
{(if: $obs_cards is true and $obs_pin is true and $obs_eyes is true)[You've seen [[enough->gambler]].](else:)[What else can you [[see->Observe-Gambler]]?]}(set: $arrest_Gambler to true)
{(if: $obs_cards is true and $obs_eyes is not true)[You stand and draw your sword at the gambler. "You are under arrest by order of the Office of the Royal Inquisitor. You will be tried on charges of illegal posession of a magical artifact."
A smirk creeps its way across his face as he removes his darkly tinted glasses. You look into his golden [[eyes]].]}
{(if: $obs_eyes is true)[As you move to arrest the gambler, he raises a hand to his glasses. You realize there may be a flaw in your [[plan->gambler]].]} (set: $con_name_Patron to true)
"Don't got one."
{(if: $con_monster_Patron is true and $con_drink_Bartender is true and $con_name_Patron is true)[You've heard [[enough->patron]].](else:)[What else can you [[learn->Converse-Patron]]?]}(set: $con_drink_Patron to true)
{(if: $item_drink is true)[
(set: $item_drink to false)
"Well, don't mind if I do. Thanks." He takes the drink from your hand and, to your astonishment, downs it in one gulp.
](else:)[
"Always care for a drink. You don't seem to have one to offer."
]}
{(if: $con_monster_Patron is true and $con_drink_Bartender is true and $con_name_Patron is true)[You've heard [[enough->patron]].](else:)[What else can you [[learn->Converse-Patron]]?]}(set: $con_monster_Patron to true)
"No. Should I?"
{(if: $con_monster_Patron is true and $con_drink_Bartender is true and $con_name_Patron is true)[You've seen [[enough->patron]].](else:)[What else can you [[see->Converse-Patron]]?]}(set: $obs_rash to true)
You can just barely see it. Around his wrists and neck, the skin looks dry, even scaly. As you lean closer you see a silvery light reflecting off of it. Silver scales?
{(if: $obs_clothing is true and $obs_rash is true and $obs_meat is true)[You've seen [[enough->patron]].](else:)[What else can you [[see->Observe-Patron]]?]}(set: $obs_meat to true)
The meat on the patron's plate looks freshly charred. Apparently he likes his steak very well done. As far as you can tell though, the only oven in the tavern is cold and dark. You cannot think of anywhere he could have gotten it from at this hour.
{(if: $obs_clothing is true and $obs_rash is true and $obs_meat is true)[You've seen [[enough->patron]].](else:)[What else can you [[see->Observe-Patron]]?]}(set: $obs_clothing to true)
This man is clearly rich. The black velvet doublet and jewels adorning his neck and hands speak to his wealth. Most sensible people would avoid this part of the city if they wished to wander around as decorated as the patron. You wonder where he got his wealth.
{(if: $obs_clothing is true and $obs_rash is true and $obs_meat is true)[You've seen [[enough->patron]].](else:)[What else can you [[see->Observe-Patron]]?]}(set: $con_info_Gambler to true)
"And what makes you think I need a lick of your silver. [[Try again->play]], kid."(set: $game_win to true)
There are no cards left in the deck, they are all in your hand. You can barely hold them all. You look over at the gambler. He seems amused. "I'll hold," you say.
"Well. That was certainly something." He throws down his cards on the table. "I suppose that means you win. You can keep your soul, and ask me one [[question->Converse-Gambler]]."(set: $game_loss to true)
You lay your cards down on the table, defeated.
"Sorry kid, but a bet's a bet," he says as he removes his glasses. You try to turn away, but it's too late. You've already caught a glimpse of his golden [[eyes]].You beat him in the first and second rounds, he beats you in the third.
As he's choosing what to do you see a shifting of his sleeve. It's quick, but you catch it. He's swapping cards.
You say...
-"I see you [[cheating->callout]]."
-[[nothing->silence]].(set: $callout to true)
"Cheating?" he feigns surprise, "Whatever do you mean?"
"I saw you switching the cards in your hand for those in your sleeve."
"What game did you think we were playing, friend? 'Cause it seems you were wrong. Perhaps I may have forgotten to lay out all the rules for you as I understand them but it's you that made the fatal error of hasty assumption. In the rules I know, this is perfectly legal. Now, are we gonna keep playing?"
The gambler wins the fourth round.
You swallow down your anger and...
-[[cheat]].
-[[keep playing honestly->play-honest]].
-[[forfeit]].The gambler wins the fourth round.
"Well kid," he says, "whatever happens it has been a joy playing with you. You play well, gave me a real challenge."
It's time to make your move. You...
-[[cheat]].
-[[keep playing honestly->play-honest]].
-[[forfeit]]."It's your turn," says the gambler.
"Hit," you say. He gives you a card.
"Hit," you repeat.
"You have to wait your turn," says the gambler.
{(if: $callout is true)[
"Do I?" you feign surprise, "I don't think so. Might I ask, what game did you think we were playing? Or did you assume you knew?"
<br><br>
He deals you a card.
<br><br>
You look over your deck. "Hit."
<br><br>
You [[continue->game-win]].
](else:)[
"Hit," you insist.
<br><br>
He deals you a card.
<br><br>
You look over your deck. "Hit."
<br><br>
You [[continue->game-win]].
]}Your play your very best, but the gambler wins the fifth round. The score is three to two, and you have [[lost->game-loss]]."Oh no. You don't get to back out now that you've placed your bet and taken up all my precious time. If you wanna call it quits, I'm walking away with everything you put on the line. And you... well, you won't be walking away at all."
It's time to make a decision. You...
-[[cheat]].
-[[keep playing honestly->play-honest]].(set: $con_name_Gambler_win to true)
{(if: $question_asked is true)[
"You already got your question, kid. Though I admire your curiosity."
<br><br>
{(if: $con_name_Gambler_win is true and $con_play_Gambler_win is true and $con_monster_Gambler_win is true)[You've heard [[enough->gambler]].](else:)[What else can you [[learn->Converse-Gambler]]?]}
](else:)[
(set: $item_demondust to true)
"Ah. You see, that's the one question I can't answer. Names are very important to my kind. We don't throw them about as you mortals tend to do. I don't much like having to slight you on this deal so how's about this... I won't count this as your question, of course, and you can take this."
<br><br>
The gambler hands you a draw-string pouch.
<br><br>
"When ingested, this prevents shapeshifting and polymoprhy in creatures with such talents. I'm sure it'll come in handy for someone in your line of work."
<br><br>
{(if: $con_name_Gambler_win is true and $con_play_Gambler_win is true and $con_monster_Gambler_win is true)[You've heard [[enough->gambler]].](else:)[What else can you [[learn->Converse-Gambler]]?]}]}(set: $con_play_Gambler_win to true)
"Real funny, kid."
{(if: $con_name_Gambler_win is true and $con_play_Gambler_win is true and $con_monster_Gambler_win is true)[You've heard [[enough->gambler]].](else:)[What else can you [[learn->Converse-Gambler]]?]}(set: $con_monster_Gambler_win to true)
{(if: $question_asked is true)["Well? Have you spoken to Tanya yet? She may have the information you seek." He returns to looking at his cards.
{(if: $con_name_Gambler_win is true and $con_play_Gambler_win is true and $con_monster_Gambler_win is true)[You've heard [[enough->gambler]].](else:)[What else can you [[learn->Converse-Gambler]]?]}
](else:)[
(set: $item_card to true)
(set: $question_asked to true)
"We're all monsters around here kid. It's the nature of the place. Tanya, the bartender, she's a vampiress. Right lovely lady too." He points at the patron. "Him in the black is an Amphithere. Like a kind of dragon with some missing parts. Other than that, I can't help you much. Maybe ask Tanya?"
<br><br>
{(if: $con_monster_Bartender is true) [
"Already tried that," you say.
](else:)[
"That the bartender?" you aks. "And what if she won't give me a straight answer?"
]}
<br><br>
"Here, give her this." He hands you one of his cards. On it is an image of a vampiress.
<br><br>
"What is this?" you ask.
<br><br>
"She'll know what it means. Now go." He begins to clean up his cards.
<br><br>
{(if: $con_name_Gambler_win is true and $con_play_Gambler_win is true and $con_monster_Gambler_win is true)[You've heard [[enough->gambler]].](else:)[What else can you [[learn->Converse-Gambler]]?]}]}You look around the tavern and decide to approach...
-the [[bartender]].
-the [[gambler]].
-the [[patron]].You stand and draw your sword at the bartender. "You are under arrest by order of the Office of the Royal Inquisitor. Stand down vampire."
She starts to laugh. "You come into my fine establishment to conduct your funny little investigation." You watch as her fingernails grow in to long sharp claws. "You bother my customers and ask your silly questions." Her face distorts into that of a beast, long fangs descend within her mouth and her eyes glow red. "And now, this nonsense?"
She lunges at you faster than you can react and pulls your sword from its sheath, throwing it behind the bar. You see her preparing to attack again, but you are disarmed.
You reach and grab...
-your [[pendant->weapon-pendant]].
-a knife from the mug full of (either: "[[tableware->weapon-tablewear-win]]", "[[tableware->weapon-tableware-loss]]").(live: 1.0s)[(stop:)(transition:"dissolve")[The trial was brief, and the sentence was death. Immediately afterward, the murders stopped entirely. You had saved the city.]]
(live: 4.0s)[(stop:)(transition:"dissolve")[You were immediately decorated with medals and titles for your valor. You recieved large plots of land on the outskirts to retire to when your service to the king is complete.]]
(live: 7.0s)[(stop:)(transition:"dissolve")[At the behest of many thankful citizens, monuments were built to your success in destroying the scourge that terrorized the city. You have become one of the most famed and loved Royal Inquisitors in recent history.]]
(live: 10.0s)[(stop:)(transition:"dissolve")[Thanks to you, peace was restored to the free city of Andoren, a peace that lasted a long while. Nobody fooled themselves into thinking there aren't evils still lurking in the city's shadows, but all know that if those evils step into the light, you will be there to find them.]]
(live: 16.0s)[(stop:)(transition:"dissolve")[THE END]](live: 1.0s)[(stop:)(transition:"dissolve")[The trial was brief, and the sentence was death. Immediately afterward, the murders stopped entirely. You had saved the city.]]
(live: 4.0s)[(stop:)(transition:"dissolve")[You were posthumously decorated with medals and titles for your valor. Though they could not recover your body, a grand funeral was held to honor your memory and your sacrifice.]]
(live: 7.0s)[(stop:)(transition:"dissolve")[At the behest of many thankful citizens, monuments were built to your success in destroying the scourge that terrorized the city. You became one of the most famed and loved Royal Inquisitors in recent history.]]
(live: 10.0s)[(stop:)(transition:"dissolve")[Thanks to you, peace was restored to the free city of Andoren. Though evils still lurked in the darkness you rid the world of a great one, and for that your memory will live on.]]
(live: 16.0s)[(stop:)(transition:"dissolve")[THE END]]You step outside the tavern and are met the the sight of a massacre. Three individuals are flailing wildly, engulfed in brilliant white fire. You try to help them but there is nothing around you to douse the flames.
You hear the sound of beating wings and look up to see a glint of silver disappear over the top of a building.
You shout your anger into a dark and uncaring sky.
You have [[failed->bad-ending-alive3]].(live: 1.0s)[(stop:)(transition:"dissolve")[The murders continued for half a year, much the same as they had before that night. Burnt bodies, robbed of their posessions, left unceremoniously about the city.]]
(live: 4.0s)[(stop:)(transition:"dissolve")[With the Royal Inquisitor dead it was even harder for the king's forces to hunt the monster. Not even the entire force of the Royal army could find, let alone capture it.]]
(live: 7.0s)[(stop:)(transition:"dissolve")[Even in death, many blamed you for the monster's narrow escape. Frightened and angered, they began to riot outside the palace. Eventually the king gave in and let you take the fall. Your name was scrubbed from all official records, and you were forgotten by history.]]
(live: 10.0s)[(stop:)(transition:"dissolve")[After a time, the murderer left the city. Reports of similar crimes began to flow in from neighboring cities. So much death, and nobody could stop it. None can say where it will roam next. All that can be said for certain is that it will kill again.]]
(live: 16.0s)[(stop:)(transition:"dissolve")[THE END]]You pull the pendant off your neck, snapping the chain in the process. As she leaps forward, you dodge to the right and manage to get an arm around her. You pull the silver chain taught around her neck.
She lets out a scream louder than anything you've ever heard as the skin on her neck begins to burn. A horrid rotting smell fills the air.
She tries to tear at the chain but it burns through her fingers. Every second she grows weaker.
Finally, she slumps to the floor. The vampire is dead.
You pull yourself up off the ground and look around the [[tavern->bad-end-alive]].As you offer him a drink you thumb the pouch of magic powder the gambler gave you.
{(if: $item_drink is true)[
(set: $item_drink to false)
"That'd be awfully kind of you. You got one to give me?"
<br><br>
You consider your options and decide to...
<br><br>
<br><br>
-give him the [[drink->Converse-Patron]].
<br><br>
-spike the [[drink->drink-Patron-spike2]] with the magic powder and give it to him.
](else:)[
"Always care for a drink. You don't seem to have one to offer."
]}
{(if: $con_monster_Patron is true and $con_drink_Bartender is true and $con_name_Patron is true)[You've heard [[enough->patron]].](else:)[What else can you [[learn->Converse-Patron]]?]}(set: $con_drink_Patron_spike to true)
You empty the contents of the pouch into the drink and offer it to the patron.
"Well, don't mind if I do. Thanks." He takes the drink from your hand and, to your astonishment, downs it in one gulp.
{(if: $con_monster_Patron is true and $con_drink_Bartender is true and $con_name_Patron is true)[You've heard [[enough->patron]].](else:)[What else can you [[learn->Converse-Patron]]?]}You snatch up a dirtied iron knife from the mug on the bar. As she leaps forward, you dodge to the right and slash at her with the knife. She is barely phased by the gash in her back. She comes at you again and throws you to the floor, pinning you with her inhuman strength. She bares her fangs and begins to inch closer and closer to your neck.
At the last second, you manage to free your arm. With all your remaining strength you plunge the knife through her left eye and into her brain. Dark blood pours over you.
She slumps to the floor beside you. The vampire is dead.
You pull yourself up off the ground and look around the [[tavern->bad-end-alive]].You snatch up a dirtied iron knife from the mug on the bar. As she leaps forward, you dodge to the right and slash at her with the knife. She is barely phased by the gash in her back. She comes at you again and throws you to the floor, pinning you with her inhuman strength. She bares her fangs and begins to inch closer and closer to your neck.
You fight as hard as you can against her grip but cannot free yourself. You scream as you feel the fangs plunge into your neck.
Everything begins to fade around you.
Your last thought before you slip into the darkness... You have [[failed->bad-end-dead]]. You must have missed it during the struggle. Somehow the gambler and the patron managed to slip out of the tavern. You are alone with the corpse.
You hear a loud rumbling and a scream coming from outside.
You run out the [[door->bad-end-alive2]].(live: 1.0s)[(stop:)(transition:"dissolve")[The murders continued for half a year, much the same as they had before that night. Burnt bodies, robbed of their posessions, left unceremoniously about the city.]]
(live: 4.0s)[(stop:)(transition:"dissolve")[Even with the information you brought about the killer's possible identity, all the power of the Royal Army was not able to find, let alone capture the killer.]]
(live: 7.0s)[(stop:)(transition:"dissolve")[Many blamed you for the monster's narrow escape. Frightened and angered, they began to riot outside the palace and outside your own house. Eventually, the king let you take the fall. You were fired and exiled to a cloistered location in the country.]]
(live: 10.0s)[(stop:)(transition:"dissolve")[After a time, the murderer left too. Reports of similar crimes began to flow in from neighboring cities. So much death, and nobody could stop it. None can say where it will roam next. All that can be said for certain is that it will kill again.]]
(live: 16.0s)[(stop:)(transition:"dissolve")[THE END]]The last thing you see is a cloud of brilliant white flame escape the monsters mouth from between its teeth.
The tavern burns to the ground with you.
Your last thought... you have finally killed the [[beast->good-end-dead2]].